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Mhw db solo build
Mhw db solo build













Which yields 25% more Elemental damage dealt than the intentional value. Shooting a Charge 4 Rapid level 5 arrow will have an effective Elemental Motion Value of

mhw db solo build

Often times you will hear about how Bow’s Elemental damage is bugged in Rise, this is because the Elemental Motion Value of each Shot-type and level is replaced by the charge level.įor example, if you have a Bow with Shot-type: Rapid at level 2-5 on Charge 1-4. In the case of Bow, it is the Elemental power assigned to each arrow of the respective shot types and shot levels.Ĭharge level modifiers, in this case, is the Elemental damage bonus assigned to the charge levels from which the arrows are shot. Unlike Raw damage, Element damage cannot crit and deal bonus damage by default.įor Elemental damage to be able to deal extra damage on scoring a critical hit, the skill Critical Element must be equipped.Ĭharge level modifier, Elemental Motion values and the Elemental damage bug:Įlemental Motion values are the pre-assigned Elemental power of each attack. The base element modifiers is “Fire attack +20%”Īnd the additional element component is “Bonus: +4” (Rampage skills adds the base stats of the weapon) Unlike Raw damage boosters, Element boosting skills are fairly simple, with only 1 source of stats booster from the Element attack skills. Total Element = Base Element on the weapon x Base element modifiers + Additional Elements

mhw db solo build

Total True Element x Affinity x Crit Element modifiers x Charge Level multipliers x Elemental Motion Value x Hitzone values x Element Exploit modifiers Credit to MoonmadnessĮxpected Elemental damage output per arrow = Note that because these numbers are absorption rates, the higher the value is, the more damage you will do.Īnti-species are Raw damage multipliers based on the monsters fought. You can find information about this on RoboMeche’s data dump: Hitzone values are the pre-determined damage absorption rate of each monster, or to put it in simpler terms, the defence value of individual monster parts. While charge level modifiers are related to the player’s movements. Motion values for Bow are based on the stats of the arrows shot, This might sound confusing but the easiest way to differentiate between the 2 multipliers is that: In the case of Bow, it is the Raw power assigned to each arrow of the respective shot types and shot levels.Ĭharge level modifiers is the Raw damage bonus assigned to the charge levels from which the arrows are shot. Motion values are the pre-assigned Raw power of each attack.

mhw db solo build

– Special Ammo Boost: Increases “Power” of Bowgun special ammo and Dragon Piercer by 20%.Ĭoating modifiers: These are the Raw Damage modifiers provided by damage amplifying coatings: Close-range coatings and Power coatings. – Normal/Rapid up Slightly increases the “Power” of Normal Ammo and Rapid-type arrows. The way such modifiers are differentiated from Base Raw modifiers is the tooltip text related to the output of an attack, such as “Damage” and “Power” These modifiers apply to the sum of all True Raw. Shot-type Up modifiers: The Raw multiplier from Normal/Rapid shot up, Spread shot up, Pierce shot up. Your “Attack” is also empowered for a short time. – Hercules Draw: Surge forward in a designated direction.

mhw db solo build

(Rampage skills adds the base stats of the weapon)īase Raw multipliers include any skills with the tooltip text “Attack” included. Total True Raw: The Base Raw displayed on the weapon stats x Base Raw multipliers + Additional Raw.Īdditional Raw: Flat Raw bonuses from Skills, Petalaces, Foods and Consumables. Note: Because I left out rounding at specific stages, this formula serves primarily as a reference to what each component of Raw output is and is not suitable to be replicated for maths. Total True Raw x Shot-type Up modifiers x Affinity x Crit Damage modifiers x Coating modifiers x Charge Level multipliers x Motion Value x Hitzone values (HZV) x Anti-Species modifiers The formula for Raw damage calculation (rounding excluded) is: Bow’s damage is split between raw and elemental components with independent formulas applied to the separate damages dealt.ĭamage calculation formulas in Rise are a mix between Old Wolrd (GU,4U, etc.) and New World (MHW, MHW: Iceborne) elements, with some key aspects mixed and combined.Īs always, credit Deathscream and others for supplying the necessary information.















Mhw db solo build